2022 • embodied design • Social impact design • 16 weeks • UX Design + Research
Access to anger is granted unequally, especially to those in marginalized communities, yet it remains one of the most powerful resources for creating change. Audre Lorde talks about "Knowing Resistant Anger," a vital tool for countering injustice. ‘Knowing’ because, in Lorde’s words, it ‘is loaded with energy and information’ and ‘resistant’ because its vibrancy endures repeated silencing. With a playful and communal approach, "Through Anger" encourages participant-led design outcomes, discussions, and reflections. Staying true to its grassroots origins, this project utilizes simple structures and materials for easy replication in diverse settings.
Drawing from David Graeber's theory of manners and Theater of the Oppressed's concept of "Rehearsal for reality," as well as intersectional feminist thinkers like Audre Lorde and somatic healing practices, I propose that creative movement and communal building projects can facilitate a connection to "Knowing Resistant Anger" (Lorde, 1987) for marginalized people. This connection can lead to resistance against silencing practices, channels towards liberation, and a stronger sense of community.
I served as the sole researcher and designer for this project, submitted as part of my thesis for the MA User Experience Design program at University of the Arts London.
The "Anger Space" was designed as a live workshop and exploration space where individuals could safely explore and harness the energy of anger to create something with their community. Participants had access to various materials to engage in the event's three parts: move, brainstorm, and build. The outcome was a collection of clay artifacts that captured their design outcomes and served as a memorial to the event.
I created a website with additional resources and a guide for creating a toolkit, and a PDF guide to be able to replicate the event.
How can I facilitate a deeper understanding, reverence, and more genuine expression of anger for people from marginalized communities?
I've always found anger to be captivating. Through my personal experiences, observations, and conversations with others, it appears to be an emotion filled with complexities – from the challenges of managing it to societal perceptions and beliefs about those who express anger. It is interwoven with issues like racism, sexism, and respectability politics. Moreover, there seems to be a significant dearth of discussions and safe spaces to express and regulate this emotion healthily. More and more people find themselves grappling with anger without access to the necessary resources or knowledge on how to effectively manage it.
Secondary Research: Literature Review
With a literature review, I sought to better understand anger in a historical, philosophical, and social theory context.
Key Direction: I narrowed my focus to the restricted expression allowance and leaned into a physical design outcome since my goal was for people to be able to easily access, replicate, and share resources amongst themselves.
Inspiration
I was inspired by play, somatic release spaces, and communal movement. Specifically, I looked at live music mosh pits, contact sports, Marina Abramovic’s “Rhythm 0” (1974), scream therapy, and the Maori cultural practice of the Haka.
I aimed to utilize emotional design and game design strategies to create an environment that might connect and move people in similar ways.
Comparative Analysis + The Gap
I looked at both online and in person resources. The services that currently exist are for the most part inaccessible, unadaptable, or unsustainable as a longterm anger expression tool especially for those uncomfortable or unfamiliar engaging with this emotion.
Primary Research
I engaged 9 people from my target demographic, adults 18-35 years old with one or multiple marginalized identities, in directed storytelling and semi-structured interviews. They were asked the following:
After transcribing the interviews, there were a wide range of thoughts and experiences with anger. The following three were prominent in most conversations: control (either not having it or being subjected to someone else’s control), the desire for some form of release (hitting something, shouting), and the physical manifestations of the angry feeling in the body (paralysis, sweating, heat, panic, restlessness.)
Overlapping User needs
After analyzing the interviews, I grouped the user needs for the design outcome into the following: logistical, emotional, and physical. Since anger release needs and practices are different for everyone, I chose to opt for an adaptable rather than a fixed design outcome.
Design Objective: Meet all three user needs with an accessible, adaptable, and easily replicable design that teaches habits and strategies to facilitate deeper connection to and externalization of anger as an outcome.
Some of the directions I considered as an outcome were a game, toolkit, VR experience, and a video series.
Multiplayer Game
Anger Release Toolkit
VR Experience
Movement Video Series
Key Directions
I chose to narrow my focus on the movement video series and anger toolkit as it would be:
Co-design Workshop: "Moving through anger"
Somatic anger release practices have been shown to be helpful; therefore in order to further explore the potential of a movement video series I led a workshop to co-design the movements. What would the choreography of anger release look like for you?
Part 1: Getting to know anger
We began with a conversation about individual experiences with anger and a brief questionnaire. Participants were asked:
Part 2: Creating an "Anger Release" Choreography
Materials used were easily found at home. Movements built up momentum and included shaking, jumping, throwing and screaming into a pillow.
Part 2: Discussion + Reflection
Participants shared their experience, challenges, and where they could see something like this being implemented.
Out of the six participants, five participants completed the questionnaire and these were transcribed and analyzed for themes. All 5 participants described anger as heat or fire and ⅘ indicated experiencing symptoms in their chest, head, and eyes. ⅘ participants mentioned some version of ideally wanting to “let my voice out,” “scream,” “shout… tantrum,” or “talk back.” Crying was commonly mentioned as a form of releasing anger from the body for ⅗ participants. In reflecting on what is helpful or needed for their own anger, ⅗ people wanted validation from another person and ⅖ wanted to be left alone. For their friends experiencing anger, ⅘ people mentioned providing some form of emotion support (consoling, listening, “giving them time to voice the things in their head”).un!
Participants mentioned that it felt good to release tension in this way, however, many felt that they do not have the space to do this sort of release at home and cannot make too much noise. One person said they could imagine it as a park installation; however, they raised concerns about receiving unwanted attention from strangers and potentially making other park visitors (parents and children) feel unsafe or uncomfortable. This again highlighted the issue of a lack of accessible resources and spaces for safe anger externalization.
So far, the findings have highlighted the diversity in emotional regulation techniques and needs, making it difficult to create one fixed design outcome. In addition, the limitations of space, sound levels, and desire for privacy in anger externalization led me to choose to lead the next series of three workshops as virtual workshops. This method allowed for both private and collective practices and explorations of anger release.
Virtual co-design workshops
A total of 16 participants in 3 separate workshops were asked to turn off their cameras and microphones and be self-directed with exploring the possibilities of anger release in their rooms with the materials that they already possess.
Designing toolkits for specific users and their environments is crucial. Since expressing anger can be vulnerable, often done in the privacy of homes, the best approach is to involve users in creating tools that suit their space and available materials. In the workshop, I guided participants to physically engage with their anger, build personalized toolkits, and collaboratively design an anger release solution. They used materials to express their emotions through actions like ripping, throwing, screaming, punching, and stomping. Afterward, they discussed their experiences and collectively designed something to meet all their needs.
The three group designs were as follows: a material exploration workshop series with metal and clay, where “turbulent energy” does not go to waste and can be used to create something positive; an outdoor fairground with different anger release structures to appeal to everyone, followed by a rest area to recuperate; and finally, a giant cauldron fueled by “community” and “liberation” that people can use to alchemize the sources of their anger, which included “guilt,” “capitalism,” and “voicelessness.”
Prototype
Testing + Improvements
Final OUtcome
The final outcome for this project was the "Anger Space" along with the clay artefacts, ThroughAnger.com (currently inactive) with a toolkit guide and reading material, and a PDF to replicate this workshop. You can read my full thesis below.
Full Thesis (PDF)
The "Through Anger" project has been a transformative journey that has provided valuable insights into the intersection of design, emotions, and marginalized communities. Through this endeavor, I have gained a deeper understanding of the complexities surrounding anger expression, its societal implications, and the potential for design to create meaningful change. The following lessons and future directions have emerged from this exploration:
Complexity of Anger: The project highlighted the complex nature of anger, revealing how it is intertwined with power dynamics, injustice, and emotional regulation. Anger serves as a response to inequities and can be a catalyst for change. However, its expression and reception are deeply influenced by social hierarchies and power structures.
Intersectionality and Marginalization: The exploration of anger within marginalized communities underscored the intersectionality of identities and the varying ways anger is experienced. The project emphasized the need for inclusive and culturally sensitive approaches to understanding and addressing anger within these communities.
Future Directions:
As I reflect on the "Through Anger" project, I am excited about the possibilities for further exploration and application. In my future work, I aspire to:
Workshop Series at the London LGBTQ+ Community Centre
Building on the insights gained from the "Through Anger" project, I had the privilege of leading a workshop series at the London LGBTQ+ Community Center. This endeavor allowed me to directly apply the project's lessons to a real-world setting. The workshops provided a safe and empowering space for LGBTQ+ individuals to explore and express their emotions, fostering a sense of community and emotional well-being.
Through these workshops, I not only shared the concept of using design to facilitate healthy emotional expression but also learned from the participants' experiences and perspectives. This collaborative exchange further reinforced the significance of community involvement and the potential for design to drive positive social impact.
The success of the workshop series has inspired me to continue pursuing community-centered design initiatives, collaborating with diverse groups to co-create meaningful and inclusive spaces for emotional exploration. This experience has reaffirmed my commitment to leveraging design as a catalyst for change and empowerment within marginalized communities.
Farah Zia Ⓒ 2023